Dread Not

A Game by Leviathan Interactive

The water is dark and incredibly cold. The pressure is intense, and the stakes couldn’t be higher...

After being attacked by a colossal sea creature, a small nuclear submarine is thrown into a high-stakes battle and must reach the surface before air runs out. Players take on the role of either Pilot or Mechanic and must work together to keep the submarine stable by communicating with each other, fixing failing systems, and navigating through perilous waters. Survival depends on the pair’s ability to work together under immense pressure. Failure is not an option.

Check us out on itch.io:   Dread Not

Meet the Team

Project Manager

Eleanor Berg (She/Her)

Art Manager | Character & Prop Artist

I am a 3D artist specializing in sculpting and organic modelling. I love creating characters and props and I have a specific passion for visual storytelling and making games as pretty as possible.

Project Manager

Benjamin Rowan (He/Him)

Programming Manager | Gameplay & Networking Engineer

My name is Ben. I am a Computer Programmer with a special passion for game design and development. I take particular interest in graphics programming with and interest in continuing my education in the direction of a careers in Computer Graphics.

Project Manager

Ryan Thiede (He/Him)

Game Design Manager | Environment Artist

I am a 3D hard surface environment artist. I enjoy creating beautiful art that not only enriches player experiences but also tells a story.

Project Manager

Sarah Ziebarth (She/Her)

Producer | Tech Artist

Sarah has been obsessed with designing stories for as long as she can remember and has made it an ambitious life goal to bring those adventures to life with virtual reality. She has dual majors in both Game Design and Development Art and Computer Science from the University of Wisconsin-Stout and is actively seeking to make an impact in the game development world!

Art & Design Team

Concept Artist

Zach Adler (He/Him)

Hard Surface Artist | Tech Artist

I am Zach Adler a Game design and development major who specializes in hard surface modeling and VFX. I am passionate not only about videogames however other entertainment industries such as film and theatrics as too which I also have years of experience. To balance all my creative endeavors I also partake in weight lifting and sports such as rugby to break up my obsession of digital art media.

Concept Artist

Gabe Anderson (He/Him)

Level Designer | Hard Surface Artist

I am a game designer who focuses on level design and hard surface modeling. More recently I've found a passion for animation and have been pursuing that.

Concept Artist

Elaine Kelling (They/Them)

UI/UX Designer

I'm a game designer from Wisconsin with a focus on UI and environmental storytelling. I focus on the psychology of the experience and how best to assist and highlight the core gameplay through thoughtful application of the UI.

Concept Artist

Sam Lambert (He/Him)

Hard Surface Artist | Subject Material Specialist

I'm a game designer from Minnesota with a focus on 3D models. I've been playing games for quite a long time now, and for just about as long I have wanted to make my own and now here I am making a game I want to play. I primarily focus in on hard surface and technical modeling of things like machinery, robots, or vehicles though I am happy to work on just about everything.

Concept Artist

Ben Moon (He/Him)

Character & Creature Artist

Hello, I am Ben Moon. I primarily work on character/creature design for games.

Concept Artist

Jonathan Wolfe (He/Him)

Concept Artist | Illustrator

I am concept artist and illustrator from Minnesota. My main focus for this project is splash art for the poster and concept art for props.

Programming Team

Concept Artist

Guinness Bruce (She/Her)

Gameplay Programmer

About Me: I am a gameplay programmer based in Wisconsin. My main focus for this game was various systems including doors and sonar.

Concept Artist

Graham Higdon (He/Him)

Puzzle Engineer/Designer

I’m a game designer usually working on gameplay mechanics or getting systems working. I generally focus on making the game the fun and run smoothly.

Concept Artist

Victor Mondragon (He/Him)

AI Engineer

I'm a game developer from Wisconsin. I've enjoyed playing video games ever since I was a kid, so I decided that I wanted to pursue video game development after high school. I enjoy anything programming, but I've mainly been working on AI development and backend systems.

Concept Artist

Nathan Morgan-Shimmin (He/Him)

Gameplay Designer | Optimization Engineer

I’m a game designer that tends to work on things regarding cameras and cutscenes.

Concept Artist

Jacob Richardt (He/Him)

Puzzle & Networking Engineer

I am a computer science major with a focus on game design. I have worked with teams to develop two best gameplay winning games at the Stout Gaming Expo. I have experience in programming in C++ and Java and have been developing an iOS app that I plan on releasing soon.

Contact Us

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